
Summary
👥 A game for 2 to 4 players
âš– Difficulty: 1.91/ 5
⏳ Play time is 30 – 45 minutes
🏢 Publisher is Monolith Board Games

Introduction
The expansion of the city’s downtown is in full swing. You are at the head of one of the construction companies mandated for all the skyscrapers: new buildings, juicy bonuses, and, if all goes well, all the riches!
However, city planning is pretty demanding. Each time you start a new building, you have to take part in the construction of all the direct neighbors.
Besides, the city council is very strict on another topic: two neighboring buildings may never be of the same color!
Since you’re not the only firm working on this project, the competition will probably be tough. To pip your opponents at the post and win the game, carefully plan your constructions.
Don’t hesitate to be opportunistic, all while leaving as few options as possible to your competitors.

Setting up the game
Place the board in the center of the table, ensuring it is related to the player count.
Place the container with all the roofs sorted by color next to the board.
Shuffle all the Materials cards, create a draw pile, and place it in the space to the left of the container.
Reveal three cards and display them on the container to form the Market.
Place three starting floors on the board. To do this, check the cards from the Market:
- For each card, take a floor matching the color of the bottom floor.
- Place these floors on three construction sites of your choice, which can be anywhere on the main board.
Choose a personal board and place it in front of you. Then, place each vehicle marker in the first spot of the appropriate track. Take all ten roofs and the traffic cone, matching the color of your board.
Shuffle the objective cards and take three of them, placing them in the area on the main board. During your first game, there are starting objective cards to begin with. Depending on the player count, the bonus chips can be placed beneath the objective cards.
Take one floor of each color and place them in front of your personal board; this is your starting supply.
You’re ready to begin! The player who lives on the highest floor is the 1st player.

Let’s get in on the table
Each round starts with a hard choice: do you take a card to get new floors into your reserve, or do you place some floors on the main board? The nice thing about the cards is that they have a variety of different combinations, which will get you new floors and/or allow you to move one of your vehicles.
When you have enough floors of the color you want to build on the main board, you can build on one of the corresponding floors already on the board or start a new building on a building ground that is connected to an existing building. The only rule is that the color of this new building cannot be the same as the color of one of the other connected buildings.
After placing your floors, the player needs to place one of their roofs on that building. This means you will count all the floors of that building beneath your rooftop, and that amount allows the player to move the corresponding vehicle in that color that many steps on that track.
Extra turns can be added to a player when all vehicles drive by certain columns on the player boards.
The material that has been used for the floors and roofs is very nice. The quality is especially good for what it’s used for in the game.
When a roof is placed, the goal for end scoring is to have your color of rooftops visible and to have built the last rooftop. This will grant VP.
Besides this, the objective cards that are part of the gameplay will give a player extra VP depending on the player count and when a player achieves this objective.
We’re also very happy with the insert in the game, which makes the setup time kid-proof. Also noticed that this game is already good to play with kids, who start at the age of 6.
So, it is a very nice family game for a Sunday afternoon, Saturday, or… you know what we mean. It has an easy and fast setup, which will provide a lot of family fun.
We want to thank Monolith Board Games for this review copy and the opportunity to write about it.

