
Summary
👥 een spel voor 1 tot 4 spelers
⏳ Speelduur is 30 minuten
🏢 Uitgever is Horrible Guild

Introduction
In Railroad Tiles, everything revolves around building the most efficient network of roads and railways. You select tiles from a shared market, cleverly connect them, and then aim to score as many points as possible by placing cars, trains, and passengers in the most optimal way.

Let’s get it on the table
In this game, you spend eight rounds building your own network. You create routes with tiles, form cities by grouping town tiles, and aim to make clever connections to maximize your score. Each round, you choose a set of tiles, place them in your play area, and expand your network with pawns that score points immediately.
During a round, you’ll go through several small actions, but everything really revolves around two key moments: choosing and placing tiles, and placing pawns.
Choosing tiles
When it’s your turn, you select a column of Route Tiles. You move your player marker to that column and take all the tiles from it. If there are any star tokens present, you take those as well. You then immediately place these tiles into your play area.
Placing tiles
You place your tiles one by one, following strict placement rules. Each tile must connect on at least one side to an existing tile. You may rotate and flip tiles, but matching sides must connect correctly: rail to rail, road to road, and empty to empty.
If you can’t place a tile legally, you must discard it. Over the course of the game, you may only voluntarily refuse a tile twice.
Placing pawns
After building comes scoring. Based on the active Placement tokens, you may place pawns. For each token, you can:
- Take one pawn of the indicated type (car, train, or passenger)
- Place it on a tile at a corresponding “pinpoint” location
You then score points immediately for cars, trains, and passengers:
- 1 point for the placed pawn
- +1 point for each connected pawn of the same type within the same network
- Up to a maximum of 5 points per placement

A round ends once all players have placed their tiles and pawns. After that, a star token is placed on a column that no one selected. The turn order is then reset based on where you placed your player marker. Taking more tiles can be powerful, but it will also push you further back in the turn order.

Final Scoring
After 8 rounds, it’s time for the final scoring. Throughout the game, you’ve already earned plenty of points by placing pawns, but there’s a significant bonus layer on top.
For every group of at least three connected town tiles, you score 5 points. You also look at the largest rectangular area in your network without any gaps, scoring 1 point for each tile within that area.
Each route that ends without a connection counts as an open end. You’re allowed up to five, but beyond that, you lose 1 point per additional opening, messy building is definitely punished.
Finally, you score 1 point for each unused star token.
The player with the most points is the winner of this game of Railroad Tiles.

Weight: 1.73/ 5
Replayability: 8
Our rating: 8 out of 10 dices
Railroad Tiles is one of those games you might initially underestimate, but it quickly surprises you with how much depth is packed into such an accessible system. The core rules are explained in no time, yet from the very first round you’ll notice that every decision matters. Each turn feels like a puzzle you’re trying to optimize. Which tiles do you choose from the market, and more importantly, how do you place them to make your network as efficient as possible? And perhaps the most exciting question: when do you place your pawns to get the most out of them?
The interaction is cleverly woven into the tile drafting. You’re not just looking at what you need, but also at what your opponents are aiming for. Snatching that one perfect column right before someone else can make all the difference, without the game ever feeling mean-spirited.
In terms of feel, Railroad Tiles sits right between relaxed puzzling and tactical planning. It flows smoothly, but still asks you to think ahead and make smart decisions. Mistakes aren’t brutally punished, but you will see them reflected in your final scoreand that’s exactly what makes you want to do better next time.
If you compare it to roll-and-write games like Railroad Ink, Railroad Tiles feels like the more tactile and interactive counterpart. While Railroad Ink has you building your own network individually using dice, Railroad Tiles adds a layer of direct player interaction and conscious decision-making. You have a bit more control over what you get, but you also have to deal with others taking exactly what you were hoping for. Every tile contributes to your network, every decision has an impact, and every game feels like a fresh opportunity to do just a little bit better.
Looking for an accessible yet tactical tile-laying game with a smooth flow and enough depth to keep coming back to the table? Then Railroad Tiles is an excellent choice. đźš‚
🙏Dank aan Horrible Guild voor dit review exemplaar en de mogelijk een stukje hierover te schrijven.





